Maran

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This article is official Horizon Fleet canon.
Maran
Survey Data
Star System:

Maran

Region:

Maran Republic

Quadrant:

Beta Quadrant

First Contact:

2370

Political Information
Affiliation:

Maran Republic

Capital:

Maran

Political System:

Republic

Biological Information
Type:

Humanoid

Atmosphere type:

Class-M

Development Stage:

Warp capable

Character:

Warlike/Peaceful/.etc

Number of Eyes:

2

Empathic species:

No

Telepathic species:

No

[ Source ]


The Maran are a non-aggressive, slightly territorial, humanoid race native to the Beta Quadrant. they are considered to be the most prominent species in the Maran Republic and have become close allies with both the Federation as well as the Klingon Empire.

Contents

History

The head governmental unit of the Maran is the Maran Republic which spans a region roughly the size of the Tholian Assembly. While the Maran are undoubtedly the dominant species in the republic, other members include the Tosh, the Iradri, and the N'Firri.

Early History

The earliest years of Maran civilization were marred by decades of conflict amongst six distinct clans seeking to assert their own dominance. This constant state of war was made even more complicated with the advent of the Maran's industrial revolution which began sometime around Earth's late fifteenth century. Drastic increases in the use of firearms and heavy artillery led to devastating, more widespread effects. Death tolls in the hundreds of thousands eventually forced the Maran clans to declare a ceasefire sometime around Earth's late sixteenth century.

A state of relative peace soon descended upon the clans during which the clan known as Morning Star began reaching out to its neighbors in an attempt to establish more lasting truces. Initial efforts were met with resistance in the form of ocassional border disputes and a history of conflicting ideals. The Morning Star clan refused to abandon this new initiative and soon began convincing other clans there might actually be an alternative to their constant fighting. Within a hundred years of declaring a ceasefire, the Morning Star clan was able to successfully unite four out of the six Maran clans to establish the first Republic of the Clans of Maran. The two remaining clans, Blood Moon and Fang, resisted efforts to become more unified while insisting that joining the Republic would take away their ability to govern themselves.

Unbeknownst to the unified clans of the Republic, Blood Moon and Fang had begun secretly stock piling weapons in anticipation of a war for their own independence. Their resistance came to a head in the annexation of a colony which belonged to the Whiteman clan. This one incident sparked a civil war known as The Great Schism which would eventually claim the lives of nearly six million Maran in just twenty years. The Great Schism touched all three continents of the Maran homeworld and resulted in the destruction of every major city. When the dust finally settled, the Second Republic of the Maran People was established and the clan system was officially abolished. It was also around this time the Marans began using the term "PGS" to date events occuring after the Great Schism.

The Second Republic

The year 150 (PGS), equivalent to 1950 by the Earth calendar, marked the first entry of Maran into outer space as well as the establishment of the first orbital space station. Fueled by cultural literature, the Maran scientific authority began seriously considering the possibility of other intelligent life in the universe and redoubled their efforts to establish a thriving space program. The Marans quickly managed to establish a permanent colony on their own moon and soon constructed the first long-range telescope which provided the first images of other planets in their home starsystem by the year 220 (PGS).

Warp flight was achieved within just thirty years of the first Maran colony and first contact with the inhabitants of Tosh Prime was made later that year. Not long afterwards, the Marans made first contact with the Iradri, a species which had been fighting a war of independence against the N'Firri for several years. The Marans were drawn into war on the side of the Iradi when the N'Firri opened fire on several Maran vessels. It was the first time Maran vessels had ever engaged in space combat and, although the war only lasted for another year, it proved quite costly to all parties involved. Following the conclusion of hostilities, both the Iradri and the Tosh entered into formal alliance with the Second Republic of the Maran People which led to the formation of the Maran Coalition in the year 258 (PGS).

Despite the advances of the last two hundred years, all was not well within the young Maran Coalition. Members of the long-abolished Blood Moon clan began to resurface sometime during the year 300 (PGS) with the intention of reinstating the old clan system. They conducted raids on traffic along important shipping lanes which led to a strain on the Coalition's already tense relationship with the N'Firri. The destruction of a N'Ferri freighter resulted in the N'Firri cutting off all ties with the Maran Coalition and allowed the Blood Moon clan to turn their focus inward. Clan members carried out the bombing of several buildings in an attempt to sow distrust within the Coalition but found their efforts were not proving as successful as they might have anticipated. Blood Moon chose to withdraw and remained silent for nearly ten years until an opportunity was presented to them in the form of a N'Firri refugee transport.

The successful bombing of a transport carrying refugee N'Firri children caused the N'Firri to declare war on the Maran Coalition after nearly fifteen years of non-interaction. As the N'Firri engaged in an all out assault on the Coalition, the Blood Moon clan continued working to destabilize the Coalition from within. They secretly leaked vital information to the N'Firri which allowed N'Firri vessels to out-maneuver Coalition forces at nearly every turn. It wasn't until the full extent of Blood Moon clan's treachery became known after five years that the war was finally brought to a close and the N'Firri withdrew once more from all contact with the Coalition.

The Maran Republic

Little was heard from the N'Firri over the next one hundred years aside from ocassional warnings to avoid their territory. Then, in the year 415 (PGS), several N'Firri transports suddenly emerged from warp around Maran claiming to be carrying refugees from a massive outbreak of plague on the N'Firri homeworld. The Coalition, which included several other smaller races by this point, made the decision to provide the necessary aid which managed put an end to the N'Firri plague. Their humanitarianism made quite an impact with N'Firri leaders and resulted in the N'Firri officially joining the Coalition by 430 (PGS).

Later that year, representatives of each Coalition member-world met on Maran to draft a chart which would eventually lead to the formation of the Maran Republic in 440 (PGS), equivalent to the Earth year 2240. Yet it was not until late 2370 that the Maran Republic made first contact with the Federation. First contact with the Klingon Empire followed shortly thereafter.

First Contact with the Zutal Imperium

Relations between the Maran Republic and the Zutal Imperium have been hostile and aggressive due to Imperium starships wandering into Maran territory. Although skirmishes with other species of the Milky Way Galaxy had typically gone in favor of Zutal forces, the organic armor of Maran vessels proved quite successful in defending against the burrowing missiles employed by Zutal starships. This has led to the MArans being the only known galactic power to have actually survived a sustained engagement with forces of the Zutal Imperium.

The Maran Republic has since taken a more aggressive stance in their dealings with the Zutal Imperium, partially on account of the disastrous nature of their encounters with Zutal forces. They have joined the Klingon Empire in working to ensure the Zutal Imperium does not expand too quickly or annex any more colonies. Although no state of war technically exists between the two powers, many believe it will only be a matter of time before tensions escalate and one side decides to do something drastic.

Rising Tensions in the Republic

The collapse of the Romulan Star Empire and the appearance of the Zutal Imperium on the galactic stage has raised concern among many within the republic that the Maran's are stretching themselves thin. Several smaller factions have emerged, most of them claiming that the republic needs to stop providing aid to the Romulans and instead join the Klingon Empire in taking an even more aggressive stance against the Zutal Imperium, which many saw as a greater threat than even the Dominion. Internal strife over the taxation of lands and businesses that have come under the urging of former Senator Elyssa Ardo, now an ambassador to the Federation, has continued to increase.

The largest and most vocal of these factions has been the Free Republic of Maran Confederation (simply known as the Confederation). Led by retired Admiral Trest Krey, the Confederation has to do anything more than stage public protests. The Directive has reported the movement appears to be gaining momentum and continues to watch the situation closely.

Government & Politics

Maran is ruled by a Queen who is usually elected by popular vote every five years. The Maran Republic is ruled by a Chancellor who is elected by the Senate, a legislative body composed of representatives from every world, colony, and outpost in the republic. Senators are normally limited to two terms of four years each, though there have been rare occasions when senators have been allowed to continue their service beyond the traditional two terms.

The primary governmental offices for both Maran as well as the Maran Republic can be found on the island of Son'ra off the coast of Maran Prime's largest continent.

Political Factions

Although there are several political parties throughout the Maran Republic, most Maran's consider themselves to be aligned with one of two main parties.

One major political faction is the Conventionalists. They advocate a return to Maran as it was in the past and believe in dealing with internal problems before lending aid to others on a galactic scale. Although they are not against peaceful relations with other powers, Conventionalists lean toward a more isolationist policy.

Another major political faction is the Futurists. They advocate progression toward the future and believe the only way for the Maran Republic to survive is by continuing to make themselves known on a galactic scale. Futurists have pushed hard to establish close ties with the major powers of the Alpha and Beta Quadrants.

Physiology

A Maran male.

Maran are roughly humanoid in appearance and often have blue, silver, or brown eyes. They are almost physically as strong as Vulcans due to the fact their muscle tissues are twice as dense as human muscle tissues. Heightened nerve conduction due to a large number of neruortransmitters give Maran what can only be classified as excellent hand-eye coordination. They have also been known to exhibit a slightly elevated healing factor which allows Maran to heal faster than most humans.

Some Maran are born with a kind of touch-telepathy that works similar to a Vulcan mind-meld, though this only occurs in one out of roughly two hundred births. Other Maran are known to have been born with the ability of total recall and photographic memory. Those who exhibit such behavior are often identified early in life and asked to join the ranks of the Maran Intelligence Directive.

A Maran female.

The life-span of a typical Maran has been recorded up to one hundred and thirty years, though there have been rare cases of longer life-spans. Maran medical technology has advanced to such a point they are able to significantly reduce injury and strengthen the body. This has allowed individuals to remain very physically and intellectually active throughout the duration of their lifetime making it not all that uncommon to find older individuals still serving actively in the navy or even as commandos.

Maran are known to reproduce in the same fashion as other humanoid species, although the average gestation period lasts only four months, making it considerably shorter than most other humanoid species. There appear to be no ill side-effects of reproduction between Maran and humans, Vulcans, or Bajorans. The only known reproductivly incompatable species at the moment appears to be Klingon.

Society and Culture

Maran Society

Marans typically live in family units comprising of one mother, one father and only one or two children. Twins are considered to be a rare occurance amongst Maran couples and almost all instances of multiple births result in children of the same biological sex. It is also not uncommon to find two members of the same sex married and living together, often choosing to raise children of their own through adoption.

Nearly every Maran is very active from a young age. They begin learning several basic martial art forms as well as several forms of meditation as early as three years old. Most Maran children are also involved in sports due to a societal belief in remaining as active as possible. Martial arts training continues through their school years and into their adult life, even for those who choose to pursue a civilian way of life.

Oath of Friendship

The Oath of Friendship ceremony is brief and often goes unseen by those considered to be outsiders. Those participating in the oath ceremony exchange necklaces at a temple located around the sacred lake of Valin and are expected to wear this necklace at all times from that point forward. In addition to the necklaces, the Marans also have a tattoo of a silver dragon placed across their shoulder blades which symbolizes Ardon, the Maran god of friendship and protection. It is meant to serve as a reminder to the friends that they have sworn to protect one another no matter the cost. Marans might also exchange firesabers which they have made for each other at this time.

Although extremely rare, a Maran may accept a non-Maran in the Oath of Friendship by submitting a written request to the Maran priesthood. If granted, the non-Maran will be asked to perform a test which, if passed, allows him or her to participate in the ceremony. The exchange of firesabers is usually skipped in ceremonies which involve non-Maran unless the Maran believes the non-Maran has the ability to handle the saber correctly.

Religious Beliefs

The Marans believe in a supreme being called "The One", creator of all that there is and all that there will be in the universe, a unifying spirit which binds all life together. Ancient stories often depicted The One as either male or female, but modern Maran religion holds to the belief that The One is neither. These stories tell of how The One created six lesser deities to guide the Maran people in their lives. One of these lesser deities by the name of Kyratis, however, revolted and was cast out, exiled to the underworld where he would forever watch over the dishonored dead.

A core principle of the Maran faith revolves around love, which Marans considered to be the purest emotion. Maran's celebrate all forms of love equally: love between parents and their children, love amongst family, love between couples, and love between friends. As such, marriages between members of the same biological sex are very commonplace.

The Ang'Ti are a group of monks that spend most of their lives studying the teachings of The One as well as the other various deities. Ang'Ti monks are spiritual but do not live lives of isolation. Instead, they can often be found seeking to find the truth of The One in other areas throughout the republic and even on allied worlds. Ang'Ti monks use martial arts as a form of meditation and will never use their skills to attack someone except in self-defense.

Maran Deities

Ardon: The god of friendship and protection. Ardon is often described as a great warrior with a large shield. He is the patron deity of the capital city and second largest state on Maran, Ardon'Letral. In Maran mythology, Ardon has often been represented as a silver or red sky-drake, a dragon-like creature.

Valorin: The god of war and battle strategy. Valorin is often depicted as a warrior carrying two swords. In Maran mythology, Valorin is often depicted as a warrior with long silver hair, blue eyes, and a very physical build.

Solara: The goddess of wisdom and destiny. In Maran mythology, Solara is often depicted as a young girl with long black hair and silver eyes who wields a staff.

Ishara: The goddess of love and family. In Maran mythology, Ishara is often depicted as an older, grandmotherly woman with white hair and silver eyes who carries a scepter. There are some stories which say that Ishara can morph herself into a blue and gold sky-drake, a dragon-like creature.

Espira: The god of nature. In Maran mythology, Espira is usually depicted in some animal form, but occassionally appears as an old man.

Kyratis: The god of the underworld and keeper of the dishonored dead. Those who are sent to Kyratis are not allowed to rejoin The One after they have moved on from the mortal world. Kyratis has been portrayed in many forms throughout Maran mythology, but appears most often as a large, black dragon with yellow eyes.


OOC Information for COs

  • The Maran are a non-Canon race created by Captain Gage Storm. Due to their inclusion in the Yang Zutal Fleet Story-Arc, information regarding this species has been included in the Horizon Fleet Wiki for your reference.
  • Commanding Officers are strongly encouraged to contact the Fleet Story-Arc Committee or the Cultural Archival Society before making use of this information aboard their simulations.